![]() I've just recently scored quite a few Genesis 1 shapes and textures as well as grabbing some M4/V4 textures (works on Genesis 1's Basic Male/Basic Female respectively) which add even more to my monster-making abilities with that figure. Technology: Optical Markerless Number of cameras: 1 or 2 Kinect (or ASUS Xtion) cameras or 3 to 4 Sony PlayStation Eye cameras Input Format. I suppose I should get Brute X for Genesis then instead of the original mesh? I kinda like the face on the original better ) Maybe I'll try him anyway and just animate by hand if I have to(?) we'll see. perhaps there's a way to open the CR2 file in a text editor and look for something strange? I would totally suck at that! LOL I wouldn't know what to look for!Īnyway. But in truth, I really like Poser - especially if I didn't have Carrara. but having Carrara makes it worth a LOT less to me now. I don't mean to sound as if I don't like it. I just like the walk designer (much less, now that I have GoFigure's aniBlock walk kits) and some of the Pose Saving abilities and other tiny bits of it. But I cannot speak for the worthiness of the latest or a Pro version. It does have some useful tools, if you ever see an older version on sale at Amazon or something. This is for a music video for a friend, Xoe Fitzgerald the time traveling transvestite. I would recommend it to anyone that's interested, I'll be diving in more myself. That's how it looks straight out of ipisoft. (maybe even better because of his oversize arms)Īlso the animation was not edited in either studio or Carrara. So I switched to the Infernal Behemoth and it works just fine with him. The animation imported into studio just fine, but I tried several different ways to transfer the animation over to Carrara with no luck. ![]() I originally intended this animation for Brute X. The only problem I ran into was with an original figure like Mestophales' Brute X. This works great for Genesis and Genesis 2 and I assume it'll work fine with M4 and V4 but haven't tried them. Then open Carrara and import the aniblock with the aniblock importer. Then just create an aniblock from studio keyframes, save the aniblock to disc. So once you've created your animation in ipisoft follow the insructions on their website to import it into Daz Studio. For motion capture production, Chisholm used iPi Mocap in conjunction with six Sony PS3 Eye cameras along with two PlayStation Move controllers to track. ![]() ![]() I couldn't get ipi to work directly with Carrara though. ![]()
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